Form studies
Full-scale volumes for judging presence, footprint and the balance of an object.
Prototyping · AP Design
We create physical prototypes to reveal what a screen cannot: scale, ergonomics, fit, behaviour and perceived quality. Each iteration is built to answer a useful question.
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The value is not simply holding an object. It is knowing what to learn from it. We frame each prototype around practical questions: Does the grip feel right? Do the parts fit? Are the proportions convincing? Will the component support its intended use? What we learn feeds directly into the next design decision.
Full-scale volumes for judging presence, footprint and the balance of an object.
Grips, touch points and interactions evaluated with a physical model rather than a render.
Mating parts, tolerances and assemblies tested before production becomes expensive.
Purposeful changes between versions, each guided by a clear validation goal.
We define the decisions the prototype must unlock and what it does not need to simulate.
We adapt or develop the 3D model into a useful, readable and buildable test piece.
We select the material, orientation and build parameters that best support the evaluation.
We interpret the results, update the design and decide whether another iteration is worthwhile.
A practical starting point
The right level of fidelity depends on the decision at hand. Sometimes an intentionally simple model is enough; other projects need moving parts, finishing or several iterations. A focused brief prevents effort being spent on details that do not improve the test.
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