Prototyping · AP Design

Test the idea before you commit to production.

We create physical prototypes to reveal what a screen cannot: scale, ergonomics, fit, behaviour and perceived quality. Each iteration is built to answer a useful question.

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Functional prototype used to validate form, fit and performance
01Overview

A prototype is a decision-making tool.

The value is not simply holding an object. It is knowing what to learn from it. We frame each prototype around practical questions: Does the grip feel right? Do the parts fit? Are the proportions convincing? Will the component support its intended use? What we learn feeds directly into the next design decision.

02

What the work can include.

Form studies

Full-scale volumes for judging presence, footprint and the balance of an object.

Ergonomic trials

Grips, touch points and interactions evaluated with a physical model rather than a render.

Fit checks

Mating parts, tolerances and assemblies tested before production becomes expensive.

Focused iterations

Purposeful changes between versions, each guided by a clear validation goal.

03

Every version should teach us something.

01

Frame the test

We define the decisions the prototype must unlock and what it does not need to simulate.

02

Prepare

We adapt or develop the 3D model into a useful, readable and buildable test piece.

03

Make

We select the material, orientation and build parameters that best support the evaluation.

04

Refine

We interpret the results, update the design and decide whether another iteration is worthwhile.

A practical starting point

From quick volume models to functional prototypes.

The right level of fidelity depends on the decision at hand. Sometimes an intentionally simple model is enough; other projects need moving parts, finishing or several iterations. A focused brief prevents effort being spent on details that do not improve the test.

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